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pick and choose, then go straight to base), I start by surveying the base from with my binoculars, which I can use to tag the enemies, allowing me to see them as red dots in the distance or even as electronic skeletons when they’re behind walls. Most of the missions, which despite the open world are structured similarly to the ones in Peace Walker (i.e. This is when I learned that the binoculars and the iDroid are my best friends in this game.
METAL GEAR SOLID V THE PHANTOM PAIN PC REVIEW SERIES
For once in the series I was free to go where I wanted to, but I began to miss the linear progression with minor backtracking as I became paranoid that I would alert the enemy without even knowing he was there. If I felt too endangered, I could even run away from a base to hide deep in the desert, eventually finding a cliff perfect for surveying the area. Most of the enemies are confined to bases set up in Afghanistan however, I still had to remain somewhat stealthy in the middle of the desert, as enemy convoy could appear suddenly. In MGS 5, however, you get to pick the landing zone of the helicopter, as well as how long you wish to remain in the area. The previous games are linear yet allow us freedom to use whatever items and tactics we want. Speaking of open world, The Phantom Pain takes some getting used to. Not only is this story a satisfying conclusion to Big Boss’s tale, but its pace is perfectly tailored for the open-world environment. Otherwise, you can listen to Ocelot give you tips in the field while still being able to move around. You find these tapes, which contain conversations between Snake and other various characters, throughout the open-world map. I understand that there are many fans who will miss these calls, myself being one of them, but the alternative Kojima provides is a series of cassette tapes filled with debriefings. While Snake still communicates with his allies in the field, he is no longer bombarded with long, tedious codec calls designed to fill him in on backstory.
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What’s really surprising is the sparse amount of dialogue, at least when compared to the previous games. Kojima presents the story episodically, which makes the game feel like a television series. If you’re a fan of Hideo Kojima’s writing style and have been invested in the series’ long tale leading up to the events of the first Metal Gear, then you’ll be entranced by the story. After surviving the bizarre events in the hospital, the rest of the game is about rebuilding his army and exacting revenge against Cipher.Īs I said earlier, the story is as absurd and emotional as the rest of the series. Eventually, Snake wakes up, missing an arm, stuck with a piece of shrapnel in his head that causes him to forget Russian, and is prone to hallucinations.
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At the end of Ground Zeroes, Snake and his army are ambushed by Cipher and his organization who destroy Militaires Sans Frontières, the mother base he had built in Metal Gear Solid: Peace Walker. The events of MGS 5 take place 9 years after Ground Zeroes, the demo Konami released last year that was essentially the equivalent to the tanker mission in MGS 2. The Phantom Pain continues the story’s penchant for intense military drama combined with absurdity, perfectly suited for blowing our minds. Now that Metal Gear Solid V: The Phantom Pain has been released, I’m not sure how Kojima could continue to expand on the series now that it’s open world it felt like playing MGS 3 for the first time all over again. Every MGS after the third would increasingly open up, allowing us more and more options to complete missions, and eventually giving us the ability to recruit other soldiers. Instead of taking place in urban settings like the first two games, where radar technology was so advanced that I could see my enemy’s field of vision, it took place in the jungle where I had to rely situational awareness to keep track of my enemies and camouflage to blend in with the jungle. I remember feeling overwhelmed in Metal Gear Solid 3: Snake Eater due to the sudden shift in setting.